[JO] Star Wars The old republic

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[JO] Star Wars The old republic

Notapor Kikuta Kotaro » Lun Oct 12, 2009 5:00 pm

Star Wars: The Old Republic, (TOR), es un MMORPG localizado en la era de la Antigua República, teniendo lugar 300 años después aproximadamente del KOTOR.Está en desarrollo por BioWare, una división de Electronic Arts. El 21 de Octubre de 2008, el título del juego fue revelado.

Sinopsis:

Tres mil años antes del ascenso de Darth Vader...

La República Galáctica fué durante generaciones un bastión de paz en una galaxia de belicosos sistemas estelares. Protegida por sus firmes guardianes de la Orden Jedi, la República sostuvo la mayor esperanza para el progreso de la civilización y la unidad galáctica.

Sin embargo, en las profundidades del espacio desconocido, se había forjado un poderoso Imperio Sith, liderado por los oscuros Lores Sith que soñaban con la dominación galáctica y la venganza contra sus antiguos enemigos, los Jedi. Tras siglos de preparación, llegó el momento del regreso de los Sith.

Con una gran flota y un asombroso ejército de temibles soldados, el Emperador Sith lanzó un asalto por sorpresa, capturando rapidamente docenas de mundos en el Borde Exterior y provocando una guerra diferente a cualquier otra en la historia de la galaxia.

Una lucha con sable de luz

Desde las heladas tierras de Ilum hasta las deserticas llanuras de Dathomir, los violentos combates mataron a millones. A pesar de declararse neutrales, las estructuras de la superficie del mundo cubierto de agua de Manaan quedaron destruidas, obligando a los Selkath a retirarse a lo profundo del océano. Otros sistemas estelares corrieron peor suerte, algunos fueron destruidos, otros quedaron inhabitables. La carnicería concluyó con el Saqueo del Imperio Sith a la capital de la República, el planeta Coruscant, lo que obligó al Senado de la República a firmar el polémico Tratado de Coruscant.

En los años transcurridos desde la firma del tratado, el temor y la incertidumbre se han apoderado de la galaxia, permitiendo al Emperador Sith perseguir sus misteriosos fines mientras que la República se esfuerza por reconstruir su infraestructura militar y asigna prioridades al nuevo paisaje galáctico.

Ahora las tensiones entre la República y el Imperio Sith son más altas, una serie de escaramuzas fronterizas y guerras han estallado, incluso en planetas historicamente pacíficos como Alderaan, la incómoda tregua establecida por el Tratado de Coruscant se está desgarrando rapidamente, y el retorno a una guerra total ha comenzado, aunque no oficialmente.

Una nueva generación de héroes, tanto de la luz como de la oscuridad, surge para hacer frente a las dificultades de éstos tiempos caoticos, y luchar por el destino de la galaxia en ésta desesperada edad...



Planetas confirmados:

Hoth
Spoiler: Mostrar
THE FROZEN WASTES OF HOTH

One of the most remote and lifeless planets in the known galaxy, Hoth was of no real interest to the Republic until it became the site of a devastating military defeat. At the height of the Great War, Republic and Imperial fleets clashed in the Hoth system in a decisive battle which saw the destruction of some of the most advanced and powerful starships in the galaxy.

In the aftermath of the battle, the icy planet of Hoth became a massive starship graveyard, littered with the wreckage of hundreds of warships from both sides, including several prototype ships the Republic had deployed in the hope of turning the tide of the war. As the war raged on, though, neither the Republic nor the Empire had the time and resources to mount a recovery operation.

Upon learning of the wealth of technology abandoned on Hoth, an ambitious pirate confederation started their own salvage operation. They brought an army of droids and mercenaries and began looting all useful remnants from the wreckage in an effort to piece together their own battle cruisers and create a pirate armada.

In the wake of the Treaty of Coruscant, however, both Republic and Empire have returned to reclaim what’s left of their war machines, and Hoth has become a point of considerable contention. Despite the peace and the planet’s remote location, skirmishes have broken out often, and now both superpowers have become entrenched—committed to fighting for Hoth until the cold, bitter end.


Tython:
Spoiler: Mostrar
Where the Force was first discovered.

Mystical scholars gathered on the harsh and mysterious world of Tython millennia ago to begin the first studies of the Force, but controversy among the scholars’ ranks created a cataclysm which nearly destroyed the planet. A small group of survivors fled to another star system, put their dark past behind them, and founded the Jedi Order.

Thousands of years passed, and the true legacy of Tython was forgotten.

Rediscovering the planet early in the Great War, the modern Jedi began exploring the mysteries of Tython’s history, and learning much about the earliest Force users.

When the Empire sacked Coruscant and destroyed their long-standing Temple, the Jedi Council chose to rebuild the Temple on Tython and train a new generation of Jedi to battle the Sith menace. They soon discovered, however, that Tython’s mystical power carried its own dark legacy, a pervasive taint of unknown origins…

[youtube]http://www.youtube.com/watch/v/aI4xgDYsiA4&feature=PlayList&p=E4873605EF995D77&playnext_from=PL&playnext=1&index=33[/youtube]


Korriban:
Spoiler: Mostrar
Homeworld of the Sith

The earliest Sith lived on the red, dusty planet of Korriban, determined to grow strong despite the inhospitable climate. Their success culminated in a bold civilization, made stronger when dark Force-users arrived and interbred after being driven out of the early Jedi Order. This ancient Sith civilization eventually became a superpower and challenged the Republic during the Great Hyperspace war. Their defeat drove a handful of survivors into deep space where they regrouped and rebuilt, determined to return.

Over time, the new Sith Empire lost its way back to Korriban, until a visit a few centuries ago by two Jedi returning from the Mandalorian wars. Turned to the dark side, the two Jedi, Revan and Malak, attempted to reclaim the Sith’s legacy in the known galaxy, but turned on each other and self-destructed.

The true Sith Empire, governed by a thousand-year-old Dark Emperor, wisely waited, and returned to the known galaxy only when completely prepared to defeat the Jedi and the Republic.

Retaking the holy planet of Korriban as a top priority, the Sith re-established the glorious Sith Academy and began training a new generation of Sith to inherit their dark legacy and seize their birthright as the true rulers of the galaxy.

http://www.youtube.com/watch/v/Uanz96sWdlg



Hutta:
Spoiler: Mostrar
Where Hutt gangsters go to relax

In Huttese, the name translates into “Glorious Jewel”, and the planet more commonly called Nal Hutta is considered a paradise to the gluttonous tastes of the Hutts. To anyone else, though, the planet is a living nightmare—a disgusting and dangerous place to visit, and an unthinkable place to live. Current Underworld slang has shortened the name to a simple ‘Hutta’—a place where more civilized people threaten to send their children if they misbehave.

Before the creation of the Republic, Hutta was controlled by the native Evocii, a relatively primitive race who made the mistake of engaging in extensive business deals with the Hutts, ignoring rumors of their legendary greed. Centuries later, the Evocii realized their mistake too late—their entire civilization was mortgaged. When the Hutts’ home-world of Varl later became polluted and uninhabitable, the Hutts collected on the Evocii’s debts, becoming rulers of the planet.

In the thousands of years since, the Hutts have subjugated the Evocii—they live in slavery and squalor while the Hutts’ insatiable pursuit of wealth pollutes the planet. Hutta has become the breeding grounds for the powerful Hutt families who control competing crime cartels that operate across the galaxy. Though petty vendettas keep them in constant conflict with one another, the Hutts have remained neutral in the long-running war between the Republic and the Sith Empire, keeping their world exactly as they like it.

The Hutts are the lords of Hutta’s demented society, and all other races, even official foreign emissaries, are seen as expendable fodder in the Hutts’ bloated, wormlike eyes. Even the most infamous bounty hunters are hesitant to venture on the Hutts’ home-turf, and no sane person would ever come to Hutta willingly without the most crucial need.
[youtube]http://www.youtube.com/watch/v/r5bmk6PpaDA&feature=PlayList&p=E4873605EF995D77&playnext_from=PL&playnext=1&index=34[/youtube]



Orld mantell:
Spoiler: Mostrar
Volcanic Islands And Sprawling Plains

The mountainous plains and volcanic islands of Ord Mantell are littered with the ravages of a ruthless civil war. Republic forces are fighting elusive separatists who are conducting guerilla style strikes against both military and civilian targets. Adding questions to an already questionable situation, the planet’s government, though loyal to the Republic, is merely a puppet regime for underworld concerns.

Corellian colonists settled Ord Mantell nine thousand years ago, and the planet became a staging point for Republic military operations in the Outer Rim. Ord Mantell’s strategic value waned over the centuries, however, and after a corrupt admiral sold off the local fleet, the military all but abandoned the planet. Ord Mantell soon became a haven for smugglers, pirates, and bounty hunters, and the local government fell under the sway of the crime syndicates—a dynamic that remains in place to this day.

Though largely uncontested during the war between the Republic and the Sith Empire, things changed after the Treaty of Coruscant. Though many star systems withdrew from the Republic, Ord Mantell’s corrupt governors decided it was better business to stay loyal. Not all of the planet’s populace agreed, however, and a separatist movement began and quickly escalated into an armed conflict.

The marauders began a hit-and-run war to drive the military off the planet and achieve independence. Over the last two years, the separatist attacks have ravaged the landscape and de-stabilized the corrupted government. Despite the difficult situation, Ord Mantell’s defenses are being bolstered. Crime syndicates backing the local government are bringing in potent black-market technologies from Nar Shaddaa, and the Republic is deploying its most elite forces.

The battle for Ord Mantell is just beginning.
[youtube]http://www.youtube.com/watch/v/WFu2xcEJdXE&feature=PlayList&p=F23BCDF83AAA5E95&playnext_from=PL&playnext=2&index=2[/youtube]


Coruscant:
Spoiler: Mostrar
CAPITAL OF THE REPUBLIC

At the center of the galaxy, the gleaming towers of Coruscant symbolize the power and prosperity of Republic civilization—the result of thousands of years of progress and democracy. Coruscant has been capital of the Republic since its founding more than twenty thousand years ago. Home to the Supreme Chancellor and the Galactic Senate, Coruscant is the most politically prominent planet in the galaxy.

Protected by the legendary Jedi Order, Coruscant has always been the galaxy’s safest haven for law abiding citizens. All who would come in peace and partnership are welcome, and hundreds of alien species and star systems have come to be represented on Coruscant over time. These varied influences have made Coruscant the ultimate metropolis—a planet where anyone and everyone can find somewhere they belong.

Sitting at the zero point for hyperspace coordinates, Coruscant acts as the hub for all the galaxy’s trade routes. Though the city-world is without natural resources, it has long relied on member systems and allies to supply the raw goods for the population’s growth and prosperity. Though it has faced many difficulties in its long history, Coruscant has ever developed in a positive arc.

Despite the Republic’s initial losses in the Great War, the Jedi successfully repelled the Sith Empire’s attacks on the Core Worlds. Citizens believed they were safe on Coruscant, and for many, that led to an idyllic hope that the Republic would win the war. That hope was shattered when the Sith deceived the Republic’s leaders, sacked Coruscant, and destroyed the Jedi Temple.

Since the Treaty of Coruscant, the Senate has been forced to make difficult decisions on prioritizing the Republic’s resources. Focus has been put on shoring up defenses in the border worlds and rebuilding only the parts of Coruscant critical to governance and trade. Large parts of the city-world still remain in ruins, and many sectors have fallen under gang control.

Ultimately, the state of Coruscant is the state of the Republic—impressive and imperfect at the same time. Like the Republic as well, though, the strength of Coruscant lies not in its structures and systems, but in its people.
[youtube]http://www.youtube.com/watch/v/_Ao93wEkEPQ&feature=PlayList&p=F23BCDF83AAA5E95&playnext_from=PL&playnext=3&index=3[/youtube]



Balmorra:
Spoiler: Mostrar
BALMORRA: ON THE EDGE OF ALL-OUT WAR

Few places in the galaxy have seen the peace promised by the Treaty of Coruscant so thoroughly cast aside as the world of Balmorra. Fiercely independent, this long time ally of the Republic has led the galaxy in advanced droid and weapons manufacturing. Now Balmorra’s workers live and suffer under a full Imperial occupation force.

Soon after Balmorra was colonized, in the infancy of the Republic, it became a haven for some of the most prolific manufacturers of fearsome weaponry and battle droids in the known galaxy. These terrible military assets, combined with the planet’s strategic location close to the Core Worlds, kept Balmorra in a constant state of war. Setting its sights on the weapons of war manufactured on the planet, the Sith Empire resolved to take Balmorra, and in answer the Galactic Republic sent soldiers to aid the Balmorrans in their fight to preserve their independence.

As the war tore on and continued to spread, the strained Republic could no longer afford to spend its forces on Balmorra. Wave after wave of Republic troops were pulled off of the world for redeployment elsewhere in the galaxy, until finally, in accordance with the Treaty of Coruscant, the Republic was forced to officially end its support of Balmorra. A small, underground Republic force was left on the planet to aid their Resistance, but the Balmorrans knew the truth of it; they had been abandoned. Even so, the Empire was still unable to take full control of Balmorra.

Now, years after the treaty, a regrouped and rebuilt Republic is testing the limits of their fragile peace with the Empire, sending back the reinforcements they had pulled off the planet years before. Although the Balmorrans are accepting of Republic help, they do little to hide their resentment at having been abandoned years before. Meanwhile, the Sith Empire is escalating their presence on the planet, determined to claim Balmorra’s weapons, and put an end to this conflict once and for all.

[youtube]http://www.youtube.com/watch/v/6q8ZnbffFDA&feature=PlayList&p=F23BCDF83AAA5E95&playnext_from=PL&playnext=4&index=4[/youtube]



Alderaan:
Spoiler: Mostrar
BATTLE FOR THE THRONE

Since the Republic’s inception, Alderaan’s nobility has been at the political forefront, taking a stand in the Senate for peace, freedom and unity. While Coruscant has always been considered the heart of the Republic, to some extent, Alderaan has been its soul. In the aftermath of the Treaty of Coruscant, however, Alderaan withdrew from the Republic and soon became embroiled in one of the bloodiest civil wars in the galaxy’s history. The future of this once-proud planet is heavily in doubt.

Renowned for its captivating beauty, Alderaan’s verdant forests and snow-capped mountain ranges have always been a vision of utopia. Matching the landscape’s serenity, Alderaan’s political process has historically been smooth, though the crown has often been handed back and forth between several entrenched noble houses. At the height of the Great War, though, everything changed—Alderaan’s timeless tranquility was shattered. Seeking to sap the Republic’s morale, the Sith Empire invaded the planet with all its might, quickly overwhelming local defense forces and taking the royal family hostage. The reaction was equally swift and savage—Republic and Jedi forces tapped into previously unknown reserves of valor and rushed to Alderaan’s rescue. The Republic’s heroes obliterated the invaders and handed the Sith Empire a humiliating defeat.

The Imperial invasion was not forgotten, though. For the first time in history, Alderaan’s leaders became a voice for aggressive military action in the Senate. When the Treaty of Coruscant was signed a few years later, Alderaan’s crown prince marched out of the Senate in protest. Alderaan seceded from the Republic and became an independent system. The crown prince’s decision was met with mixed reaction at home; though many were supportive, others were outraged. Despite the controversy, order was kept until an assassin’s blaster took the prince’s life, and the queen died heirless just days later. Alderaan’s parliament soon became deadlocked on which of the noble houses should inherit the throne. When one of the houses sought to settle the matter through a show of force, civil war broke out on all fronts.

Adding fuel to the fire, one of Alderaan’s forgotten houses has now returned with Imperial backing to claim its rightful place, and the Republic has begun funneling support to the honorable House Organa. Though neither superpower has troops on the ground, Alderaan could become the tinderbox that sparks a return to a galaxy-spanning war. Still, no matter how violent and chaotic the political climate may become, the legacy of the planet’s rich history and its sheer environmental beauty make Alderaan a breathtaking place to behold. The question lies in whose hands this treasure will eventually end up…
[youtube]http://www.youtube.com/watch/v/P-_40C7XkP8&feature=PlayList&p=F23BCDF83AAA5E95&playnext_from=PL&playnext=5&index=5[/youtube]


Tatooine:
Spoiler: Mostrar
Desert Wasteland at the End of the Galaxy

Far in the Outer Rim, the sands of Tatooine bake beneath the glare of two bright suns. Small pockets of barely civilized communities dot the desolate landscape, surrounded by the endless expanse of barren dunes and rocky canyons that have silently slain so many of those who ventured out into the desert. Among the small shantytowns and settlements that persist, travelers may find shelter from the brutal climate, but trust is as rare as water on this lawless world. Visitors and locals alike must constantly watch their backs in Tatooine’s townships.

For centuries, Tatooine was of little interest to the rest of the galaxy – until the Czerka Corporation showed up five hundred years ago, seeking to exploit the natural resources they believed were beneath Tatooine’s surface. Czerka’s efforts to mine Tatooine ended in failure, but the planet’s hostile environment proved to be the perfect place for Czerka’s Secret Weapons division. Able to operate with no restrictions, Czerka brought alien technologies and experiments too horrible or dangerous to be allowed on any other system in the galaxy. While the full scope of how far Czerka went with their research remains unknown, it’s clear that suddenly, and without warning, Czerka completely pulled out of Tatooine, leaving their Secret Weapons complex to be swallowed by the sands.

The former Czerka outpost of Anchorhead has now become a lawless haven for smugglers, pirates and anyone else who wants to drop off the radar. Though Anchorhead often serves as a pit stop for Republic starships in the Outer Rim, the Republic has no official presence. Unbeknownst to the Republic however, the Imperial military has established a presence on Tatooine, to explore the old Czerka labs. The Empire has garrisoned a small force in the town of Mos Ila where industrious Jawa had restored a spaceport hoping to encourage trade, only to see their hard work taken over by Imperial troops who drove the Jawa back into the desert. This puts the Imperials only a short distance from the main community at Anchorhead.

Between the two, a terrible secret sleeps in the sand

[youtube]http://www.youtube.com/watch/v/XMs-_0cagJs[/youtube]



Dromun Kaas :
Spoiler: Mostrar
Seat of Imperial Power

On the remote jungle world of Dromund Kaas, the Sith have spent a thousand years building their mighty war machine to prepare for an assault on the Galaxy.

Colonized in ancient times by the Sith Empire, the hyperspace coordinates of the Dromund Kaas were lost to time, allowing the isolated planet to fade into distant memory. Following a crushing defeat in the Great Hyperspace War, the handful of surviving Sith desperately sought to escape annihilation at the hands of their Jedi foes. The desperate Sith, leaving their collective destiny to chance, chose to forgo all known hyperspace routes and attempt a series of dangerously random hyperspace jumps and blind scouting missions. For 20 years the Sith armada drifted aimlessly in the forgotten regions of space before finally rediscovering the Dromund system.

The Sith’s first century back on Dromund Kaas was dedicated to reestablishing the glory of Imperial society. In the depths of the jungle, the magnificent capital city of Kaas City was established and a citadel built – a standing testament to the power of the Emperor. Ceaselessly, the Empire worked to raise both army and fleet in preparation for their inevitable return to the greater galaxy. Power hungry, the Emperor spent great energy discovering and perfecting esoteric rites of darkness – rituals that wrecked the atmosphere of Dromund Kaas, transforming the ionosphere into a swirling electric storm.

Now, more than one thousand years later, the Empire has returned to the galaxy – bringing full-scale war with it. The Sith have forced a great number of systems into submission in the war, however Dromund Kaas remains home to both the Emperor and his Dark Council. Even though the planet is bristling with the energy of the dark side, it is the Imperial military that has the largest visible presence on Dromund Kaas. It is here that the Empire’s power brokering games are played and alliances are forged and broken. For up-and-coming Moffs and Imperial intelligence operatives, success – and survival – hangs on the ability to master these games of intrigue.

It is from here, on Dromund Kaas, that the dark hand of the Empire reaches ever outward.

[youtube]http://www.youtube.com/watch/v/n4YPkH1a73Y[/youtube]



Taris
Spoiler: Mostrar
Legacy of Sith Destruction

Taris is a post-apocalyptic swamp, abandoned but not forgotten by the greater galaxy for three centuries. Until recently, only overgrown ruins bore testimony to the thriving civilization that once dominated the surface – a civilization annihilated by the Sith Lord Darth Malak while seeking to eliminate the Jedi Knight Bastila Shan.

As a symbol of hope and redemption in the face of Sith atrocities, the Republic has begun an unlikely effort to re-colonize Taris, establishing a spaceport, military base and the beginning of settlements amid the ruins. The remnants of the once great city-world have proven to be far more treacherous than anyone expected, though, and many believe the effort to reclaim Taris is doomed to end in disaster. One thing is certain – cleaning up what the Sith destroyed isn’t nearly as perilous as facing what they didn’t.

Deep in the dark swampy ruins lies the legacy of a centuries old plague, once confined to Taris’ demolished Undercity. Bands of horrific rakghouls – abominations created by Sith alchemy – ravage the planet’s surface. Each vicious attack carries the chance of transforming the victim into a diseased monstrosity. There are scattered reports that some of these rakghouls are evolving bizarre, freakish powers.

Determined to overcome the challenges, Republic and Jedi leaders are moving forward with the efforts at colonization. Rebuilding what the Sith destroyed 300 years ago would be a monumental symbolic victory, showing the galaxy that the Sith are not to be feared. But the Empire has no intention of allowing such a significant achievement.

[youtube]http://www.youtube.com/watch/v/tGqLtg5QQcc[/youtube]


Belsavis:
Spoiler: Mostrar
Ancient galactic prison

Republic knowledge of Belsavis predates the Great Hyperspace War, but for centuries, the planet warranted little attention. With the exception of some unusual volcanic activity, the planet was deemed, in all ways, unremarkable. Belsavis was added to the star charts then summarily dismissed as nothing more than another curiosity of the Outer Rim.

Fifty years ago, while investigating the planet’s tropical rifts that seemed to defy the ice shelves in completely unnatural ways, Republic scientists stumbled upon an ancient prison constructed by the Rakatan Empire. Behind the force fields and ultra hard metals were the most terrifying prisoners in the galaxy. Republic efforts to explore and secure the dilapidated network of vaults were impeded by ferocious alien species, and nearly unstoppable droids.

Realizing it was only a matter of time before the vaults and stasis chambers containing the worst of these prisoners failed, the Republic committed a force to maintain the complex, and establish a new Republic prison on Belsavis’ unused surface. In secret Strategic Information Service meetings it was decided that this new prison, dubbed “the Tomb”, was only to be used in cases where execution was impractical or impossible.

Once the Great War erupted, the Tomb’s population rapidly increased. Mandalorians, Sith Lords, and creations of Sith alchemy were sent to Belsavis for containment. As rumors of the Tomb’s existence spread, Imperial Intelligence began searching for the legendary super prison. Despite Republic efforts to keep its location a secret, the Empire learned of the operation on Belsavis and sent strike teams to liberate all the imprisoned Sith.

In the short time since the Imperials arrived, the prison grounds have been transformed into a labyrinth of battle and chaos. The Empire has discovered that extracting its loyal subjects from among their violent fellow inmates will not be easy, and even though the Republic is rushing to restore order, the threat of the mysterious evil breaking loose from its ancient prison is becoming all too real.
[youtube]http://www.youtube.com/watch/v/c4VakqyMsD8[/youtube]


Nar Shadaa

Spoiler: Mostrar
REGIÓN ASTROGRÁFICA: Espacio Hutt

LEALTAD: Controlado por los Hutt

ESTADO: Narr Shadaa se a beneficiado enormemente de la guerra, la delincuencia y el caos.

TERRENO: Vastos paisajes, que van desde las torres de Neon hasta antros sórdidos.

DATOS BÁSICOS: debido a la falta de regulación, muchas corporaciones realizan controles en Nar Shadaa.

LUNA CONTRABANDISTA

Uno de los lugares más vibrantes y peligrosos de la galaxia, Nar Shaddaa es un extenso paisaje urbano donde todo tiene un precio. Dominado por un mercado negro que abastece a toda indulgencia, la luna se ha convertido en el último símbolo de la corrupción. Los niveles superiores presentan un interminable desfile de relucientes torres de neón y palacios flotantes del placer, no hay mayor concentración de riqueza existente en toda la galaxia. Detrás de estas fachadas llamativas, los jefes del crimen y emisarios políticos secretos hacen los tratos de trastienda que deciden los destinos de los diferentes mundos y hasta que tanto la República Galáctica y el Imperio Sith decidan que esto debería de cambiar, el Cartel Hutt es el que manda.

Por encima de la opulencia, sin embargo, encontramos el mismo nivel de brutalidad por debajo. Las entrañas de Nar Shaddaa ocultan algunos de los secretos más oscuros de la galaxia. En la búsqueda de tecnologías avanzadas, las empresas sin escrúpulos realizan pruebas y experimentos peligrosos con sujetos, mientras que los señores del crimen utilizan a esclavos en las líneas de montaje industrial. Los fugitivos se esconden de la ley después de haber cometido crímenes atroces y los presos que han desaparecido de toda la galaxia se encuentran en las anónimas e ineludibles cárceles privadas. Las empresas criminales fuera del control Hutt compiten por el poder, sobre todo el sindicato de El Intercambio, el rival más directo del Cártel Hutt. Mientras que los niveles superiores de Nar Shaddaa puede ser uno de los lugares más deseados para visitar de la galaxia, los niveles más bajos de la luna es un lugar que nadie en su sano juicio visitaría y todos en su sano juicio evitan a toda costa.

En el lejano pasado, antes de convertirse en el escaparate de los Hutts, el planeta Nar Shaddaa fue utilizado como un campo de refugiados de Evocii expulsados del planeta Hutta. Por otra parte, después de la Guerra Civil Jedi (hace 300 años), Nar Shaddaa fue un hervidero de refugiados que fueron utilizados por los criminales de El Intercambio para atraer y capturar cualquier de los Jedi supervivientes. Más recientemente, cuando se inició la Gran Guerra, que trajo la ruina a muchos sistemas estelares, mientras que a Nar Shaddaa solo trajo más beneficios. Mientras que otros sistemas estaban ofreciendo lealtad al Imperio o a la República, los Hutts consiguieron mantener el control sobre Nar Shaddaa dando se cuenta que podían mantener su autonomía y obtener mayores ganancias al tratar con ambas partes. Este delicado acto de equilibrio ha aumentado el riesgo al hacer negocios, pero no ha disuadido a la competencia. El Intercambio y el Cartel Hutt se han involucrado en una lucha por dominar el crimen que se mueve por toda la galaxia, pero se encuentra localizado en la pequeña luna de Nar Shaddaa.

En el lejano pasado, antes de convertirse en el escaparate de los Hutts, el planeta Nar Shaddaa fue utilizado como un campo de refugiados de Evocii expulsados del planeta Hutta. Por otra parte, después de la Guerra Civil Jedi (hace 300 años), Nar Shaddaa fue un hervidero de refugiados que fueron utilizados por los criminales de El Intercambio para atraer y capturar cualquier de los Jedi supervivientes. Más recientemente, cuando se inició la Gran Guerra, que trajo la ruina a muchos sistemas estelares, mientras que a Nar Shaddaa solo trajo más beneficios. Mientras que otros sistemas estaban ofreciendo lealtad al Imperio o a la República, los Hutts consiguieron mantener el control sobre Nar Shaddaa dando se cuenta que podían mantener su autonomía y obtener mayores ganancias al tratar con ambas partes. Este delicado acto de equilibrio ha aumentado el riesgo al hacer negocios, pero no ha disuadido a la competencia. El Intercambio y el Cartel Hutt se han involucrado en una lucha por dominar el crimen que se mueve por toda la galaxia, pero se encuentra localizado en la pequeña luna de Nar Shaddaa.


Clases confirmadas:

Bando de la luz:

Trooper:
Spoiler: Mostrar
Honor, Duty, Defense of the Republic

Not all heroes carry Lightsabers. Some just have the will to fight.

For decades, the armed forces of the Galactic Republic defended their civilization against the seemingly unstoppable Sith Empire. Despite countless setbacks, the men and women of the Republic military never backed down until the Senate ordered them to do so. These brave souls remain ready and willing to lay their lives on the line today.

In the wake of the Treaty of Coruscant, the Republic military has begun recruiting from within its own ranks, creating cutting-edge Special Forces squads for the inevitable day when the war with the Sith Empire begins anew. These advanced strike teams are comprised of only the most talented and disciplined soldiers—a new breed of elite Republic Troopers.

These Troopers are the embodiment of the Republic military’s highest aspirations—the most advanced fighting force in the galaxy. They are equipped to face any foe in any environment, but it’s not their gear that makes them tough—it’s their guts. The Troopers’ greatest weapons are their indomitable spirit, their unwavering sense of duty and their undying loyalty to each other and to the ideals that the Republic represents. In this age, the stakes have never been higher. The Republic must win or face extinction. The fate of the galaxy rests upon ordinary men becoming extraordinary heroes. This is the path of the Republic Trooper.
Relations with the Jedi

The Knights of the Jedi Order have defended the Republic for generations, but they have not fought alone. A host of unsung heroes have marched at the Jedi’s side—common men courageous enough to enlist and face the same risks as their Jedi comrades despite not having access to the Jedi powers of protection. These heroes have not gone unappreciated by the Jedi. The men and women of the Republic military are accorded complete respect and admiration by the Order and by the Republic’s political leaders.

In the years since the Treaty of Coruscant, the Jedi have withdrawn in significant numbers to their homeworld of Tython. Their presence in the Republic military, though still significant, is not what it was during the war. In many ways, the Republic’s newly-trained elite Troopers have stepped up to take charge of the Republic’s defenses. When Troopers are partnered with the Jedi, they are a force to be reckoned with on any battlefield.


Field Reconnaissance

Deployed to the hairiest battlefields in the galaxy, Republic Troopers generally travel in small, specialized squads. It is not uncommon, however, to see a Trooper engaging enemies on his or her own. Whether operating solo or in groups, members of the Republic Special Forces have become intimidating opponents to their enemies.


Outfitting

The Republic’s experiments with a new generation of heavy blaster rifles have proven successful, sparking a galaxy-wide trend towards larger, more powerful and more versatile armaments. It takes a great deal of strength and training, however, to wield these war machines, so they’re rarely used outside the military. Republic engineers have also worked overtime fashioning new defensive gear for the Republic’s most elite soldiers, armor suits that provide maximum protection and flexibility in multiple environments.


Combat Tactics

Whether fighting as part of a small strike squad or at the forefront of a larger force, the Trooper can unleash unrivaled firepower against his enemies. A Trooper’s rifle is his best friend, and the military is constantly challenged to design faster, more powerful and more reliable blaster rifles every year. Wielding such rifles and wearing protective battle armor designed by the Republic’s top engineers, the Trooper will not hesitate to step right into the crossfire. Whether storming a base or a battlefield, the Trooper charges into the fight, blaster-rifle blazing, to clear a path for freedom and justice.
Though the Trooper’s tactical strengths tend to rely on ranged technology and superior firepower, standard training involves lengthy exercises in close-quarters combat. A slam to the face from a cortosis-reinforced rifle stock is a very effective melee maneuver.
In addition to the arsenal of attacks available to the Trooper using his rifle, standard Trooper equipment often includes a number of sticky grenades. Nearly impossible to remove, these explosives unerringly dispose of the target and anyone standing nearby.
Taking full advantage of the modern rifle’s versatile attachments, the Trooper can launch a high-powered grenade that explodes on impact, incapacitating a single target.


[youtube]http://www.youtube.com/watch/v/-jxlTbkW2uA[/youtube]


Smuggler :

Spoiler: Mostrar
Quick, Clever, Answers to No One

Sometimes luck is more important than skill, but it never hurts to have both.

Lawlessness has become common in the wake of the devastating war between the Republic and Empire. Shifting political allegiances and marauding pirates have made independent space travel a dangerous enterprise. Cut off from traditional supply routes, entire star systems waver on the verge of collapse. An adventurous spirit who’s not afraid to break a few rules can make a handsome profit hauling cargo to these hotspots, but it requires fast reflexes, fast wits and a fast draw with a blaster. Even then, the life of a Smuggler is always a gamble.

Stacking up enemies as fast as they stack up credits, Smugglers only survive in this galaxy by being slick, sneaky and street-smart. Whether sweet-talking an attractive alien or bargaining with a hardened criminal contact, the Smuggler’s charm is a notorious asset, and often the ticket to turning around a deteriorating situation. If circumstances get too complicated, though, count on a Smuggler to always have an escape plan. Experienced in flying under the radar, Smugglers are amazingly elusive. Yet when backed into a corner, they quickly become cunning and often deadly combatants.

Above all else, Smugglers make their own destinies. Despite their affinity for credits, Smugglers have been known to turn down lucrative opportunities when the clients have demanded too much control. Some Smugglers are even more discriminating—refusing to work with slavers and representatives of the Sith Empire. It’s a business where one is always looking for trustworthy allies, but they are often few and far between. Whether running an Imperial blockade or shooting down a double-crossing gangster, Smugglers are always flying by the seat of their pants. Every deal carries the chance for wealth beyond their wildest dreams… or an anonymous death in the harsh void of space.
Relations with the Republic

Faced with choosing an allegiance in these uncertain times, Smugglers have been forced to consider the implications of trying to operate under the tight controls imposed by the Sith Empire. Though never the most patriotic members of Republic society, many Smugglers have decided that siding with the Republic is siding with freedom, and of course, freedom is everything.

The Republic has never indulged a systematic prejudice against Smugglers. Generally speaking, they have more commonly tangled with laws and law enforcement measures from specific star systems, not the greater Republic. Thus, it has not been overly difficult for the Jedi and the Republic military to accept Smugglers as allies in resisting the growing dominance of the Sith Empire.


FIELD RECONNAISSANCE
As smart and stealthy as Smugglers might be, surveillance recording from various spaceports and secured warehouses has captured them in the act. These images highlight their ability to adapt to almost any situation. They’re careful and cunning when sneaking into enemy territory, but when caught in the open, whether bluffing or gambling, they appear comfortable staging a courageous stand.


Outfitting

They don’t wear fancy armor or carry high-powered blaster rifles, but Smugglers are outfitted for action nonetheless. Wearing comfortable, flexible clothing with some custom modifications, Smugglers are able to stay light on their feet and quick on the draw. Usually carrying a fast-firing blaster or two, Smugglers have everything they need to shoot their way out of trouble. Though style is rarely their intent, it seems to come naturally to Smugglers, and their dashing duds generally complement their roguish charm.

Combat Tactics
The Smuggler’s approach to fighting is guileful and improvisational. Preferring to tip the odds in their favor from the start, Smugglers often rely on the element of surprise, using stealth and trickery to catch opponents off guard. Despite the sly tactics, they are more than capable of holding their own in a fair fight. Fast on the draw and a crack shot with a blaster, Smugglers tend to shoot first and be the last ones standing.

[youtube]http://www.youtube.com/watch/v/EdJ_w3-gcxs[/youtube]


Jedi knight:

Spoiler: Mostrar
Valiant, Determined, Guardian of Peace

A symbol of hope in dark times, the Jedi Knight stands for the legacy of the Jedi Order—more than twenty-thousand years of protecting the Republic and keeping the peace across the galaxy. Though Jedi Knights have served as generals, guerilla fighters, and warriors for generations, their legendary combat prowess faces its greatest test during this age.

Through years of disciplined training and meditation, the Jedi Knight hones body and mind into perfect harmony. Combining the foresight of the Force with unrivaled reflexes and practiced physical precision, the Knight turns combat into an art form, gracefully executing acrobatic feats in tandem with elegant lightsaber tactics.

A source of inspiration to allies and intimidation to adversaries, the Jedi Knight’s presence is welcome in any confrontation. The Order’s long history of fighting for justice has earned the trust of countless friends and the hate of innumerable enemies. Few, though, are foolish enough to challenge a seasoned Jedi Knight unless they have the skills and technology to even the odds.
Facing the Dark Side

The Jedi’s dark counterparts scored many victories during the war, expanding their Empire, and putting the Republic on the defensive. Since the Treaty of Coruscant, the Sith have consolidated their military might, even while the Jedi have withdrawn to Tython, a move that’s been looked at with suspicion by many of the Republic’s politicians. Nonetheless, the war is far from over, and the Jedi Knight’s resolve remains firm. With unwavering allegiance to the Republic and the light side of the Force, the Jedi Knight fights with valiant determination, wading into the thick of any battle to protect freedom and democracy and hold fast against those who oppose it.

No matter how dire circumstances may become, the Jedi Knight trusts the Force and keeps a cool head. Knowledge and self-control are the critical components of wise decisions, and emotional and mental clarity are an absolute necessity. Maintaining focus allows the Knight to rely on intuition; a right mind leads to right action.

For many, the Jedi Knight is the guardian of a precious dream; a dream of peace, a dream of justice, a dream of a brighter future. The fate of the galaxy depends upon the Knight’s ability to keep this dream alive.

Field Reconnaissance

The Jedi Knight’s graceful movements are awesome to behold. Freezing a moment in this display captures the deep commitment underlying the Jedi’s dazzling abilities. Though a Jedi Knight’s life is filled with battle and adventure, the Knight’s heart is dedicated to peace and service. An ironic observation to some, but greater wisdom suggests it is the Jedi Knights’ humble devotion which makes them so likely to become such famous heroes.

Outfitting

The galaxy has been plagued by war for decades, and despite the Treaty of Coruscant, the Jedi have no delusions about the constant danger. Though traditional Jedi robes range from light cloth to thick leathers, many Jedi Knights also wear parts or entire suits of heavy armor when going into battle.


Combat Tactics

Whether defending allies by deflecting a barrage of blaster-fire or charging in to challenge a Sith Lord, the Knight’s role is crucial in any conflict. The Jedi Knight enjoys the benefit of ancient teachings that have been passed down through hundreds of generations. Combining these time-tested maneuvers with the natural guidance of the Force, the Knight is capable of achieving extraordinary feats.

[youtube]http://www.youtube.com/watch/v/ybBunDBX0k0[/youtube]


Jedi consular:

Spoiler: Mostrar
Visionary, Ambassador, Seeker of Jedi Wisdom

For more than 20,000 years, the Jedi Order has worked to promote peace and balance in the Galactic Republic, but each new day brings with it a new threat, promising to rip the Jedi and the entire galaxy apart. If the Republic is to survive, it needs leaders and visionaries; it needs the Jedi Consular.

Jedi Consulars channel the power of the Force for strength in combat and wisdom in diplomacy. Years of arduous training and meditation have sharpened Consulars’ minds to cut to the truth as cleanly as their Lightsabers cut through their foes. Whether unlocking long forgotten mysteries of the Jedi, raising armies to fight for the Republic or engaging in mortal combat with Dark Lords of the Sith, the Consulars’ deep attunement to the Force gives them all the power they need to rise to the occasion with poise and balance.

Intimate attunement with the deepest Force mysteries gives Jedi Consulars the insight and empathy to deftly handle charged conflicts that confound even the most cunning Senators and governors—but Consulars know when it’s time to talk and when it’s time to fight. When negotiations turn aggressive, Consulars demonstrate their gifts of foresight—anticipating and deflecting enemy attacks with fluid strikes from their dual-bladed Lightsaber.
Facing the Darkness Within

Jedi Consulars always seek to grow their knowledge of the galaxy, in understanding of themselves, and in comprehension of the Force that binds it all together. The commitment to this pursuit gives Consulars an unrivaled capacity for clarity in situations otherwise shrouded in darkness. However, this same dedication can also prove to be extremely perilous—inviting Consulars to explore paths that are better left untraveled. Some of the Jedi Order’s greatest minds have been seduced to the dark side through purely academic inquiries. The Consular knows the pain of this temptation as a battle-hardened warrior knows the throbbing of an old wound.

Before they can dispel the darkness in the galaxy, Jedi Consulars know they must first come to terms with the darkness within. There’s no avoiding the temptation to take shortcuts or even to use their knowledge for personal power; Consulars must constantly check their own motives. When tempted to step onto the path leading to darkness, Consulars must remember the tormented fate of the Jedi who have passed that way before. This is the only way they can unite the Jedi Order and the Republic and rally the troops to rescue the galaxy from the menacing darkness.


Field Reconnaissance

In a more peaceful age, Jedi Consulars may have humbly dedicated their lives to service as keepers of Jedi lore or as ambassadors in service to the Republic—tasks for which Consulars are uniquely qualified. However, as the shadow of the Empire has spread further across the galaxy, Consulars have stepped up to face the darkness on the front lines of battle as often as they’ve faced it when exploring the mysteries of the Force.

Outfitting

Preferring to stay as nimble on the battlefield as they are in negotiations, Jedi Consulars avoid the heavy battle armor worn by many Jedi Knights, Dense polymers and Cortosis armors would weigh them down; light cloaks and ornamented robes suit their strengths better, and the efforts they most often find themselves engaged in. No matter where they go, however, Consulars are never without the Lightsaber that marks their initiation into the Jedi Order.

Combat Tactics

The Consular’s powers go far beyond meditation and mediation, and nothing illustrates this as vividly as their graceful movements in battle. Whether beset by an army of assassin droids or caught in the middle of soured negotiations, the Jedi Consular fights with an open conduit for the Force; manipulating massive forces to disable or even destroy their enemies.

[youtube]http://www.youtube.com/watch/v/eDXGZceWjpI[/youtube]




Bando de la oscuridad:

Bounty hunter:

Spoiler: Mostrar
Hunter, seeker, killer for hire

Countless enemies stand in the way of the Sith Empire’s drive for domination. The Empire spares no expense eliminating these threats, offering massive bounties to employ the galaxy’s most lethal hunters. Earning a death mark from the Empire means a life spent in fear, constantly looking over one’s shoulder. It’s never a question if a Bounty Hunter will find you… only when.

Both infamous and anonymous at the same time, Bounty Hunters are far more than mercenaries for hire—they’re heirs to a professional legacy—an ancient brotherhood with a glorious history. Tracking elusive targets across multiple star systems requires expertise, especially when the targets can be prominent, powerful, and often prepared for confrontation. Thrill seekers from all walks of life set out to become Bounty Hunters, but only the most hard-boiled survive in this competitive and deadly business.

The Bounty Hunter’s path lies along the edge—the stakes are always high—and the path only leads two places, to a life of infamous glory… or to a quick and ignominious death.
Imperial Relations

Though the Empire disapproves of the Bounty Hunters’ fierce independence, exceptions are made for those who get results. Few individuals in the galaxy have the gall and the stomach to deliver on the delicate and grim tasks in which Bounty Hunters excel. Nonetheless, no one is irreplaceable in the Empire, and even the most proficient must repeatedly prove their worth. In the bounty business, one’s name is everything, and with each mark a Bounty Hunter takes down, his reputation grows, as does his price.
Affiliations and Loyalties

Bounty Hunters are far from a homogeneous lot—they come from all races and affiliations and each pursues his quarry in his own unique way. Some Bounty Hunters adhere to the rugged Mandalorian code of honor while others answer only to their own moral compass. Some work only on behalf of organizations they agree with, while others have no sense of loyalty.

Despite being kindred spirits, fellow Bounty Hunters cannot always be trusted—among the profession’s most notorious members, competition turns colleagues into the most ruthless of enemies. Even the Bounty Hunters’ employers harbor hidden agendas; the tables are turned quickly when complications arise… and they always do. Shifting allegiances, unbeatable odds, and deadly showdowns are common in the occurrences in the life of a Bounty Hunter.

Field Reconnaissance

Bounty Hunters come and go as they wish across the galaxy, some working alone, others in groups. Though not uncommon for them to pursue targets in the core worlds, the majority of any Bounty Hunter’s work takes place in the Outer Rim where wary and elusive targets often seek places where they can ‘drop off the radar’.

Outfitting

Preparation is the Bounty Hunter’s best defense, and cutting-edge protective gear is standard equipment for most Bounty Hunters. Artisans spend months and even years hand-crafting the Bounty Hunters’ heavy armor to ensure it offers superior resistance to all manner of weaponry, and that each suit will still allow maximum flexibility and versatility. Offense is just as critical as defense, however, and powerful weaponry is necessary for any Bounty Hunter who might have to shoot his way out of a messy situation. It’s not unheard of for a Bounty Hunter to spend as many credits on an advanced blaster as others might spend to purchase an entire starship.

Combat Tactics

Whether working for credits or principle, the Bounty Hunter pursues his targets with dogged determination and methodical precision. Bounty Hunters are renowned for their versatility on the battlefield and their ability to go toe-to-toe with force-users. Their legendary abilities in this arena have earned them the nickname “Jedi Killers”. Whoever they must face, however, the Bounty Hunter comes armed with the most-advanced weaponry on the black market, packing heavy firepower but always keeping a variety of tricks and gadgets ready to go.

[youtube]http://www.youtube.com/v/nC2CWFZ3E24[/youtube]


Sith warrior:

Spoiler: Mostrar
Champion of the Dark Side

An unstoppable force of darkness, the Sith Warrior is entrusted with the task of destroying the Empire’s enemies and enforcing Sith domination across the galaxy. The Warrior channels the destructive emotions of fear, anger, and hatred to purge weakness from body and mind and become a being of pure, brutal efficiency.

Destined to eradicate the incompetent chaos created by the Jedi, the Sith seek to rule the galaxy through power and intimidation. The armies of the Sith Empire are trained to accomplish this task, but they require the leadership of bold Sith Warriors—loyal and mighty overlords—who will drive them to conquest and victory.

These cold-blooded conquerors waste no time with cunning manipulations and carefully-crafted plans. Sith Warriors crush their opponents and stride toward their goals with dreadful determination, leaving ruin and annihilation in their wake. Emanating awe and terror at every step, they accept nothing but absolute obedience from their followers. In turn, Sith Warriors can serve as loyal subjects to their own dark masters, often surprising enemies and allies with their rigorous honor and perfect discipline.

Whether they align their ambitions with those of the Dark Council or become renegades in pursuit of their own goals, they are never far from the action. Their fierce hatred of the Jedi keeps Sith Warriors at the forefront of any conflict with the Republic. The passion to eradicate the Jedi Order fuels many of their actions, but that does not make them single-minded fools.

Ultimately, the destiny of any Sith Warrior is his own to choose… and woe to those who would stand in his way.
Working with Others

A natural leader in any context, a Sith Warrior inspires both fear and undying loyalty into his followers and allies. Though they rarely exercise patience for incompetence or indecisiveness, Warriors have realized the importance of strength in numbers in their war with the Jedi, and have learned to accept and sometimes even encourage their comrades, whether they are like-minded Sith, ruthless Bounty Hunters, or others who embrace the darkness.

Field reconnaissance

Still images of Sith Warriors capture their passion and vigor in war. Bold lightsaber tactics and surprising bursts of Force power force their foes to stay on the defensive until they are weakened and summarily destroyed. Though their saber tactics are always aggressive, some Sith Warriors choose to dual-wield or adopt other non-traditional fighting styles to accentuate their combat prowess.

Outfitting

Despite their reliance on their strength in the Force, Warriors have no compunction about donning heavy and intimidating suits and armors. Unthreatened by the use of technology for biological augmentation, Warriors’ vestments often make use of dangerous and experimental components which imbue the wearer with immense strength and fortitude.

Combat tactics

A Sith Warrior’s skills with a lightsaber are unrivaled. Driving at their enemies with strong, crushing blows, the Warrior quickly beats his foes into submission or death. Though the lightsaber is the Warrior’s primary method of attack, he also uses his dark command of the Force to paralyze, terrify, and kill. Protected by heavy armor and his powers of intimidation, the Warrior wades into the thick of the fight and unleashes pure hatred and fury to eliminate all who would stand against him.

Specilizations:

Juggernaut:

Sith who train in the stalwart arts of the
Juggernaut boast unrivaled stamina in battle. Through
diligence and clarity, the Juggernaut shapes the Force to his
will to become nearly invulnerable. Damage that would destroy others is shrugged off, and futility fills the Juggernaut's foes with doubt and despair. Protecting their allies and punishing their adversaries, they charge into the
thick of any fray, and take the brunt of the assault and are even able to drain the energy of their enemies to further strengthen their resolve

Marauder:

Wielding two sabers and unmatched aggression, Sith trained as Marauders
slice through enemy ranks, dealing death with merciless efficiency. Able to intuit
precisely how to attack in order to maximize every strike, their adversaries
become victims in the blink of an eye. Whether annihilating a squad of
Republic troops or cutting down a single Jedi, the Marauder sees and
exploits every weakness to exact the greatest toll. Never
hesitating, never faltering, there is no swifter bringer
of pain and damage in the galaxy.

Known Associate: Vette

Few people have seen as much of the galaxy as Vette and few have had as little control of their destiny. Born a slave on the occupied world of Ryloth, Vette was separated from her family at an early age and sold to a series of minor crime lords. When legendary pirate lord Nok Drayen utterly destroyed her latest owner's holdings, Vette and the other slaves were given their choice of freedom or joining up with Nok. Vette became a pirate, travelling the known worlds and learning to get in and out of places she wasn't allowed.

[youtube]http://www.youtube.com/watch/v/keREPIViQI4[/youtube]
Última edición por Kikuta Kotaro el Dom Ago 01, 2010 1:13 pm, editado 19 veces en total
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[JO] Star Wars The old republic

Notapor Kikuta Kotaro » Lun Oct 12, 2009 5:00 pm


Imperial agent:

Spoiler: Mostrar
Assassin, Saboteur, the Empire’s Secret Weapon

The Empire dominates scores of star systems across the galaxy, but not through the power of the dark side alone. Behind the scenes, the cunning Agents of Imperial Intelligence track down and eliminate the Empire’s enemies—from intractable Republic senators to traitorous Imperial Moffs to bloodthirsty rebels with Republic ties. Imperial Agents must master the arts of infiltration, seduction, and assassination to advance the Empire’s causes; they face the opposition of a terrified galaxy and the capriciousness of their own Sith overlords.

Imperial Intelligence cultivates a notoriously vast and efficient network of informants, enabling the Agent to navigate the galaxy’s political landscape with effortless suave. Naturally, the Agent’s allegiance to the Empire is without question, but great latitude exists for those so closely attuned to the Empire’s secret agendas—Agents often harbor their own mysterious motivations as well. Having pierced countless layers of intrigue, these spies know of conspiracies within conspiracies. Even close contacts find it hard to predict what an Imperial Agent will do until it’s done.

The most elite operative within Imperial Intelligence is the ‘Cipher’ Agent—recruited and trained to carry out the most dangerous and sensitive assignments the Empire has to offer. Whether working undercover or carrying out assignments in broad daylight, the Cipher races along the razor’s edge of disaster, using carefully orchestrated tactics that leave little room for error—the smallest slip-up can be catastrophic. Each successful mission, however, shifts the galactic landscape in the Empire’s favor, and the Agent plays a supremely critical role in securing Imperial domination.
Relations with the Sith

The upper echelons of Imperial society are reserved for the Force-sensitive Sith alone, but theirs is a world apart. The heart of the Empire consists of millions of subjects, descendants of the original exiles who settled Dromund Kaas. For these loyal citizens, the Imperial Agent is the exemplar of the highest level of achievement one might aspire to. These are the people the Agent risks everything to protect. Though there are few idealists in Imperial Intelligence, the art of professional perfection is held in deep reverence, and the Agent embodies the Imperial ideal in this respect.


Field Reconnaissance

Reconnaissance images of Imperial Agents are rare; between their varied disguises and stealth enhanced battle-gear, they can be hard to spot. If there is anything remarkable about their habits, patterns, and appearances it’s that they can change at any time. Many of the tasks set before the Imperial Agent call for a high degree of subversion and infiltration into hostile organizations, so it’s a safe bet that if they aren’t with their friends, they’re probably with their enemies.


Outfitting

The Empire risks everything on the Imperial Agent’s performance and spares no expense to make sure Agents’ gear is as smart as they are. State-of-the-art attire with high-grade armor mesh provides protection and ease-of-movement. Many of the Agent’s outfits are augmented with advanced communications technology and attachments to facilitate interfacing with varied computer networks and security systems.


Combat Tactics

Relying on range, surprise, and an arsenal of state-of-the-art gadgets and weaponry, the Imperial Agent enters battle with a confident strategy. Though striking from a distance or from the shadows plays to the Agent’s strengths, a well-equipped operative is more than capable of evading his enemies when necessary or moving in close to quietly slide a blade between an opponent’s ribs. Whether on a solo mission or working in conjunction with a strike team, this operative keeps a finger on the right button for almost any situation.

[youtube]http://www.youtube.com/watch/v/tY-u5h67DJk[/youtube]




Sith inquisitor:

Spoiler: Mostrar
Sinister, Deceptive, Prodigy of Force Power

The history of the Sith Empire is fraught with scheming politics and dark secrets—the lifeblood of the Sith Inquisitor. Treachery hides around every corner in the Empire’s dark corridors, and survival depends on an individual’s natural cunning and the will to manipulate and defeat their enemies and allies alike. The Inquisitor experiments with forbidden powers to not only survive in this cutthroat environment, but to excel and seize authority.

Regardless of potential, few acolytes succeed in facing the rigorous trials to become Sith Inquisitors. Only the most determined acolytes attain such an achievement, but these Sith are often the ones to watch. Due to their manipulative genius, Inquisitors are skilled at exploiting both their enemies and their allies to further their own personal agendas. Channeling this Force energy, Inquisitors are capable of draining the life from their enemies and using it to feed themselves and their allies.

Though their skills are varied and many, Sith Inquisitors are most feared for their ability to channel the energy of the Force, making them a spectacle to behold on the battlefield. Seething sparks of lightning explode from the Inquisitors’ fingertips and wrap their enemies in tendrils of pure Force energy. Because Inquisitors can twist the Force into lightning to stun, subdue, or destroy their foes, it has become their signature. Those who have experienced the sensation of the Inquisitor’s Force Lightning and survived forever recoil from the crackling sound of electricity.
Mastering the Dark Side

To reach the highest echelons of power, the Inquisitor needs more than Force Lightning and a razor-sharp mind. The most formidable Inquisitors dare to explore unorthodox practices by investigating the enigmas of the past and by unlocking new powers for themselves. The Force is a source of unlimited potential—a wellspring Inquisitors tap and bend to their will. Such intensity allows Sith Inquisitors to become architects of the Empire’s future… or simply the architects of their own destruction.


Field Reconnaissance

The destruction Sith Inquisitors leave in their wake rarely allows for the survival of any recorded images. In the cases where the Inquisitors fury has been caught on holo, however, the daunting presence and the awe-inspiring power at the Inquisitors’ disposal present a striking picture. Whether the Inquisitor wields a Lightsaber with lightning-sharp attacks, or just Force Lightning itself, it’s always a dazzling display of deadly energy.

Outfitting

Asserting power and authority is one of the highest priorities for the Sith Inquisitors. Their choice of attire reflects this strategy, as they often prefer dark, high-contrast robes to express their sophisticated tastes and ambitions for political control. Nonetheless, despite regal appearances, great attention is given to ensure all their attire allows the flexibility for stunning acrobatics in Lightsaber combat. Of course, some Inquisitor outfits take expression to the highest extreme—designed to inspire sheer terror in those the Inquisitor comes into contact with.


Combat Tactics

Whether facing a traitorous fellow Sith or a crowd of Republic soldiers, the Inquisitor fights with unlimited fury to create a storm of destruction. Expertise in conducting Force energies further allows Inquisitors to draw upon the life essence of themselves and others. This energy can be channeled to bolster their powers, harm their foes, and even to reinvigorate their allies. An Inquisitor’s skills with a Lightsaber are equally impressive. Often wielding a double-bladed Lightsaber, Inquisitors use quick, guileful, and lethal maneuvers to strike their enemies down with astonishing speed.

[youtube]http://www.youtube.com/v/Dm0DQR9KaVc[/youtube]



Advanced classes
Spoiler: Mostrar
Advanced Classes are ...

Advanced Classes are specialized careers that your characters can choose in Star Wars™: The Old Republic™. As your character becomes more seasoned through adventure, you will be given the opportunity to undertake one of two Advanced Classes. This decision is equally as important as when you originally created your character. This is because your choice will not only make your character more distinct and powerful, but it will also help further define the role you wish to play in The Old Republic.

In addition to your Class-specific Skills and Abilities, your chosen Advanced Class will grant you access to role-defining Abilities that represent additional areas of expertise and some may even grant new weapon and armor types. Additionally, each Advanced Class will also have three sets of Skills available to further customize your character.

Imagen

The chart above is not representative of any of the current Advanced Class Skill Sets, nor does it show exactly how many Skills you may potentially access. It is included to provide an example of how a character, in this case a Sith Warrior, may look as he progresses through one Advanced Class (note that the other Advanced Class Skill Sets are disabled and cannot be trained).

As mentioned above, each Advanced Class opens up three Skill Sets with a variety of Skills in each. Unlike selecting an Advanced Class, these Skill Sets are less restrictive and your character can obtain Skills from any set or from all of them!

Shared Skill Set:

While the first two Skill Sets include Skills entirely unique to the chosen Advanced Classes, the third Skill Set consists of a shared set of Skills which expand upon the core Skills of the Class itself.

One thing to note is that you use the same pool of points when training your Advanced Classes Skills, so spend your points wisely!

Imagen

The main goal of the Advanced Class System is to allow you to customize your characters according to your play style. For example, some Sith Warrior players will want to charge into the fight and take the full heat of the enemies’ aggression. Others will want to execute their maneuvers more strategically, focused on channeling all their rage to destroy their enemies as quickly as possible. The Advanced Class System gives you these kinds of choices and more.



Companions

Spoiler: Mostrar
Companions are...

Every Star Wars™ hero needs a companion. Han had Chewie, Luke had R2-D2 — even Jabba had the cackling monkey lizard Salacious B. Crumb. These characters complement a player’s strengths or weaknesses, and provide company for the epic journey you will inevitably undertake. Whether they’re combative, friendly, flirtatious, or even just good for a laugh, companions always contribute to your adventure.

Imagen

In Star Wars™: The Old Republic™, a variety of these Companion Characters will join your cause. Some will join you for adventure, some for greed, and some for motivations that will remain hidden until much further along in your adventure. The Companions run the gamut from intelligent droids to bizarre aliens, from an honorable princess to a roguish pirate, and each class has a completely unique set of Companions.

While traveling the galaxy, your Companion Characters will provide commentary, information on plots and directions to points of interest-- all from their own unique perspectives. Companion Characters may act as your conscience, and try to influence your decisions. In turn, you will influence them, and change how they develop as the story progresses. Based on your choices, some Companions will become your closest friends, others may become your lovers, and a few may even become your enemies!

You will be introduced to your first Companion Character early in your adventure. But as you become more seasoned, more will rally to your cause. As you travel with your Companions and get to know them better, they will not only become more powerful but they will also introduce you to a unique series of quests and rewards. Furthermore, you will be able to enhance your companions by equipping them with various gear.

As your team grows and develops, new options, strategies, and tactics will become available. When you’re headed to “The Tomb” on Belsavis, who will you bring to watch your back and help out the rest of your group? Do you bring the hard-as-nails soldier who will help keep your enemies’ attention off of your group, the gifted battlefield medic who can help keep everyone alive, or do you bring your ever-faithful Astromech whose computer skills may be the only hope for completing the mission? These are just some of the choices you will make while you and your Companions roam the galaxy in Star Wars: The Old Republic.


La única que hay, por ahora, es Vette


Vette:

Spoiler: Mostrar
Few people have seen as much of the galaxy as Vette and few have had as little control of their destiny. Born a slave on the occupied world of Ryloth, Vette was separated from her family at an early age and sold to a series of minor crime lords. When legendary pirate lord Nok.

Drayen utterly destroyed her latest owner's holdings, Vette and the other slaves were given their choice of freedom or joining up with Nok. Vette became a pirate, travelling the known worlds and learning to get in and out of places she wasn't allowed.

Years later Nok Drayen mysteriously and suddenly released all of his people from service. Vette was left on Nar Shaddaa where she joined up with other young, idealistic Twi'leks and used her criminal abilities to rob and ruin those who exploited Ryloth's cultural artifacts and people. An unquenchable spark, Vette is older than her years but far from mature, delighting in silly pranks and always ready to laugh at people who think too much of themselves.

* Homeworld

Nar Shaddaa
* Family

Sister and Mother, fate unknown
* Known Associates

Taunt, Flash, Plasmajack






Videos
Spoiler: Mostrar
[youtube]http://www.youtube.com/v/DOvbv-LkK6w[/youtube]

[youtube]http://www.youtube.com/watch/v/K2taOfIUW2w[/youtube]

[youtube]http://www.youtube.com/watch/v/UgxRGfep0-E[/youtube]

[youtube]http://www.youtube.com/watch/v/faQ0iPHy1JM[/youtube]

[youtube]http://www.youtube.com/watch/v/e6vz6Tw1f3A[/youtube]


PD: los videos de "demostración de cada clase" estan en los spoileres de las clases.



Página official: http://swtor.com/ algo obvia xDDDDD
Última edición por Kikuta Kotaro el Dom Ago 01, 2010 1:11 pm, editado 19 veces en total
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[JO] Star Wars The old republic 2

Notapor Hakkei » Lun Oct 12, 2009 5:43 pm

Por fin alguien ha abierto un tema de este juego, coñe.

Lo voy a jugar SÍ o SÍ. Estoy hypeadísimo desde hace tiempo, y más cuando salió el tráiler que has puesto (lo llevo hasta en la firma xD). Es que siendo Bioware+Star Wars y viendo el precedente del KOTOR es difícil que salga mal, aparte de que soy bastante aficionado a los MMOs.

Y sobre lo que pides acerca de más información, lo que te puedo decir es:

- Es un juego de dos facciones enfrentadas (República e Imperio) en una especie de guerra fría 300 años después de los acontecimientos de los dos KOTOR, con sus planetas "base" y su lucha por la conquista de las zonas neutrales.

- 4 clases para cada bando. 8 en total. De momento las confirmadas son Sith Warrior y Cazarrecompensas en el bando imperial; y Trooper y Contrabandista en el bando republicano. Aparte, claro está, del Jedi Knight, que no está confirmado pero es obvio que estará xD Las otras tres son aún objeto de debate.

- Los planetas confirmados por ahora (cada cierto tiempo anuncian uno nuevo) son Korriban, Tython, Ord Mantell y Nal Hutta, que son los planetas de inicio de las clases Sith, Jedi, Contrabandista y Cazarrecompensas. Ah, y Coruscant lo anunciaron hace poco, es la capital de la República pero no se ha dicho si alguna clase empieza ahí.

La gente está apuntándose ahora para aspirar a entrar en la closed beta, que la anunciaron hace unos días. Yo paso, prefiero tener el juego inédito cuando salga a la venta =D

Y nada, por lo que los desarrolladores van diciendo va a estar muy centrado en el argumento, en las elecciones del jugador y en hacer que el jugador se sienta como un héroe desde el principio, sin misiones tontas de "tráeme cuatro patas de Bantha" xD. Vamos, muy en la línea de KOTOR, pero mucho más largo y rejugable porque cada clase tiene una historia muy distinta, y claro está online, con sus cosas buenas y sus cosas no tan buenas como las cuotas mensuales...

De momento eso, si hay más dudas las contestaré en la medida de lo que sepa ^^ Yo ya tengo claro que estaré desde el principio y que mi main será un Sith Warrior. Porque los Sith simplemente molan más, y el tráiler lo deja claro xD

¡Salu2!
Bye bye, NU.
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Re: [JO] Star Wars The old republic

Notapor InmolatusFire » Lun Oct 12, 2009 5:51 pm

Aqui teneis el developer walkthrough: http://www.youtube.com/watch?v=Sg1DnDIZ ... o_response

La verdad esqeu se ve bastante bien comparado con las primeras imagenes que se vieron, pero yo seguire con mis principios: No pienso juega a un juego pnp, paso de que me obligen a pagar un mantenimiento por jugar, porque si algun dia lo quieres retomar despues de dejarlo una temporada tienes que pagar y eso no mola nada. Tendre un poco de fe en que vean la luz y lo saquen con micropagos (com el D&Donline) o directamente gratuito (como GW), o en ultima instancia que salgan servidores piratas.

PD: Os recuerdo que hay una nueva norma en el subforo:
Normas de Videojuegos escribió:Debido a la cantidad de hilos oficiales que se pierden en el olvido y quedan enterrados, cualquier post oficial de juego que no se reporte en el Indice en un maximo de tres días, sera cerrado.
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Video desde : youtu.be
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Re: [JO] Star Wars The old republic

Notapor Slash_VD » Lun Oct 12, 2009 5:57 pm

Este juego despierta un nulo interes en mi...


dew
5695 / 2598 / 106 / 6860 / 15259 and go...
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Re: [JO] Star Wars The old republic

Notapor royox » Lun Oct 12, 2009 8:57 pm

Lo llevo siguiendo desde el 1er dia pero me daba pereza abrir post oficial ^^. Hay un 100% de probabilidad de que lo pille xop el FFXIV me parece mucho mas completo en cuanto a PVE
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Re: [JO] Star Wars The old republic

Notapor Einstein » Lun Oct 12, 2009 9:25 pm

me siguen pareciendo unos graficos desfasadisimos
yo le sigo la pista a ver si el ingame merece la pena, pero graficamente no me atrae nada

un saludo
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Re: [JO] Star Wars The old republic

Notapor Sliver » Lun Oct 12, 2009 9:37 pm

Si los elfos paladines son una plaga en el WoW, ene ste no va a haber mas que sith y jedis


Eso si, le tengo ganas, aunque sea por curiosidad, aunque dudo mucho que me desenganche del wow
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Re: [JO] Star Wars The old republic

Notapor Kikuta Kotaro » Lun Oct 12, 2009 9:38 pm

Si ves el primer video, es que casi se trata de eso, Siths VS Jedis XDDD y sobre los gráficos, pues sigue la linea de los Caballeros de la antigua republica, pero con unos escenarios que yo lo he flipado xD
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Re: [JO] Star Wars The old republic

Notapor Baird » Lun Oct 12, 2009 9:48 pm

¿Pero que es algo como WoW pero con Star Wars?. Si es así no pienso comprarmelo.
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Re: [JO] Star Wars The old republic

Notapor majinyo » Lun Oct 12, 2009 9:58 pm

Madre mía, le tenía el ojo echado a este juego dese hace un tiempo, tiene muy buena pinta por los gameplay que he visto, y ni silkroad ni wow ni hostias, este si que intuyo va a ser un vicio.
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Vota a las putas en las próximas elecciones, votar a los hijos no ha dado resultado
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Re: [JO] Star Wars The old republic

Notapor pocho » Mar Oct 13, 2009 12:36 am

Desde el momento en que han dicho ''¡Es un MMORPG!'' me ha dejado de importar. ¿Por qué? Con lo geniales que son los KOTOR y van y nos cuelan ésto. Que les den. No pienso pagar por un juego mensual, son un petardo.
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Re: [JO] Star Wars The old republic

Notapor Kikuta Kotaro » Mié Mar 17, 2010 12:36 am

Mañana pondré mas información que he dejado abandonado el hilo... pondré las descripciones de los personaje y planetas para los flojos que no se metan en al oficial a mirarlo... y buscaré mas info
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Re: [JO] Star Wars The old republic

Notapor SatsujinR7 » Jue Mar 18, 2010 12:52 am

No me gusta nada el movimiento de los personajes, es como muy robotico y poco fluido.
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Gracias por la firma diana-usumaki
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Re: [JO] Star Wars The old republic

Notapor Kikuta Kotaro » Mar Abr 06, 2010 3:05 pm

Bueno, información del bando bueno y planetas puesta y con videos, mañana pondré el de los malos que no tengo mucho tiempo para copy pastear xD
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